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・ Super Robot Mach Baron
・ Super Robot Monkey Team Hyperforce Go!
・ Super Robot Red Baron
・ Super Robot Spirits
・ Super Robot Wars
・ Super Robot Wars 64
・ Super Robot Wars A
・ Super Robot Wars Alpha
・ Super Robot Wars Alpha Gaiden
・ Super Robot Wars D
・ Super Robot Wars GC
Super Robot Wars J
・ Super Robot Wars MX
・ Super Robot Wars NEO
・ Super Robot Wars Original Generation Gaiden
・ Super Robot Wars R
・ Super Robot Wars UX
・ Super Robot Wars W
・ Super Rock '84 in Japan
・ Super Rock '85 in Japan
・ Super Rookie
・ Super Roots
・ Super Roots 10
・ Super Roots 2
・ Super Roots 3
・ Super Roots 5


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Super Robot Wars J : ウィキペディア英語版
Super Robot Wars J

, is a tactical role-playing video game released for the Game Boy Advance by Banpresto.
==Gameplay==

Judgement features several systems used in previous games, as well as new ones. They include:
*Favorite Series
*
*First introduced in ''Super Robot Wars MX'', this system allows players to increase the number of possible upgrade steps for chosen units and increases the amount of experience points and credits one can earn. Unlike ''MX'', three series can be chosen at once and an additional three during subsequent replays, until all 15 series have been chosen. Also, bonus level are variable depends on the series, series that have more units or bigger contribution to the story (especially ''Brain Powerd'', ''Gundam SEED'' and ''Nadesico'' this time) receives less bonus than series having fewer units.
*Relationship Bonuses
*
*First introduced in ''Super Robot Wars 64'', units earn better dodging and attacking stats by standing adjacent to a character they are emotionally attached with, usually from the same series. This is determined by either blue orbs (friendship) or hearts (attraction).
*Unit Switching
*
*A new system, whenever a unit docks with any battleship, it has the option of switching out with another unit not initially sortied. However, the number of times this is possible for a battleship can be upgraded to a maximum of three.
*BGM Change
*
*First introduced in ''Super Robot Taisen: Original Generation 2'' and refined in the ''3rd Super Robot Wars Alpha'', players can switch a playable character's theme song with another, allowing almost any song to play for a given unit. Songs for some special attacks will always override the chosen music.
*Replay Bonuses
*
*Upon completion of a playthrough, starting another run of the game using previously completed data allows the player to choose the protagonist's set of "Spirit Commands", character abilities akin to magic spells. Points allocated to character stats are kept, including unit and weapon upgrades on subsequent replays.
*Fully Animated Sprites
Attacks now have fully animated attack animations instead of one sprite.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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